How Many Non-Monsters Can Arkhite Run?

There are plenty of Monsters you can run in modern Arkhite, so the real question is—how few can we afford to play? A brief loook at the stats for Torrential Energy Research using Python.


Innocent Monster in Paradise, Arkhite
Innocent Monster in Paradise, Arkhite — kaworu

Arkhite embodies the main appeal of many Brandt Gate decks: using a complex engine between multiple zones to assemble the perfect board. Using her ride line, you search your deck for Torrential Energy Research which looks at the top five cards of your deck for “Monster” units. You put one into hand, and the other goes into drop which you “research” by putting them into the order zone. You’ll do two things with researched Monsters: call them directly from the order zone for board-building and extra attacks (skill 4), and discard any duplicate Monsters to increase the power of the ones you call (skill 3). These abilities force you to play the mad scientist, where you tinker and fine-tune your gameplay until your master plan is complete.

Innocent Monster in Paradise, Arkhite Torrential Energy Research

There are enough Monsters in Brandt Gate such that you can run 30 Monsters and four TER. You do not need to worry about seeing Monsters off of TER’s top five check. Instead, let’s look at it the other way: how many non-Monsters can we run before there’s a problem?

Freezing Wave Blitz Staff, Muna Gallant Mechanical Agility, Valtrossa&Liel
Non-Monsters Arkhite could synergize with

There are a decent number of non-Monster options which Arkhite can make use of:

While there’s no material cost, there is the risk of not having enough Monsters to research if you run too many of these cards. You can imagine playing TER, looking at the top five, seeing a mix of triggers and these cards, and being accidentally minus because they could have been Monsters. You have to wonder where the deck-building line is where your greed starts to take a toll on the deck’s consistency.

Simulations

We can try to answer this question using simulations. I’ve written a program in Python which plays an automated game of Vanguard against an imaginary opponent (a digital version of playing Solitaire, which you’ve probably done to test). Rather than guess, we can see what impact there is on running too many non-Monster units.

⚠️ Disclaimer

There is no guarantee that the results of these tests are “optimal”. Games are complex, so there are many situations where the assumptions used aren’t the best. This is meant to be informative, and help guide your own deck-building using some tangible numbers. Use your own judgment.

Measurements

What we’ll look at is the number of monsters you research over the course of a game. For example, on turn 1 you play Torrential Energy Research and reveal two Monsters. You put one in hand, the other in drop, then rest TER skill to research the Monster you you just discarded. This counts as 1. On turn 2 you do the same thing, and now you can rest two TER to research two more Monsters. The total count would be 3.

Turn2 TER3 TER4 TER
1+1+1+1
2+2+2+2
3+5+6+6
4+5+6+7
Total131516
Total researches over the first four turns

The most common situation is likely seeing one TER outside of the one you search from the ride line. If you see the third TER on turn 4 instead of turn 3 you can research 14 total monsters, but you’ll probably draw that third card earlier rather than later.

The reason why I want to focus on total Monsters researched is to capture the difference in tempo. Monsters researched is Arkhite’s main resource—you make extra attacks with them, increase the power of those attacks, recur Monsters and persona rides, and more. Monsters researched on turns 1 and 2 will come up on turn 3 and 4, so not seeing Monsters in hand or in drop will have a ripple effect through the whole game. In contrast the two other decks which use TER, Eva and Edelglema, are only interested in seeing a Monster in TER’s top five check. Not Arkhite.

Model Assumptions

Variables to Test

Intial Results

Running n=300,000n=300,000 simulations for each combination, we get the following averages and modes:

Average Monsters Researched
Non-MonstersKeep MonstersReturn Monsters
014.035413.6896
113.895313.4836
213.731913.2536
313.534613.0020
413.311512.7286
513.061212.4286
612.774112.1074
712.460211.7519
812.097811.3657
🟩 Mode 15, 🟨 Mode 13, 🟥 Mode 12

Okay! There’s around a half a card difference in the average mulligan, with the more conservative mulligan being favored. As you add more non-Monsters to the deck, that gap widens to almost a whole-card difference. Seems like keeping Monsters in hand to discard and call helps more than sending them back to the deck.

Also, I put both the average and the mode (the most common number to appear). Highlighted in green are the number of non-Monsters where researching 15 monsters is the most likely event to happen; yellow is where researching 13 is the most likely; and red is where 12 is the most likely.

To me, using the mode is the cleanest way to make a cutoff. The reason why is that the average represents the results over multiple games; it’s calculated by adding the possible results of a game, weighted by their odds of happening. However, researching 16 Monsters in one game doesn’t “made up for” researching 10 in another. You’d rather get 16 in every game, you know?

Instead, I think it makes the most sense to look at what happens most often, and define a range of safe numbers to play based on that. From the looks of it, you can run up to eight non-Monsters without the mode dipping below 13. If consistency is your biggest concern, you wouldn’t run more than two, but if you’re willing to take a hit in consistency so you can have more diverse options, running up to eight is probably fine.

Pantera the Slasher

Pantera the Slasher
The underrated GOAT of Brandt Gate.

Of course, I can’t talk about Arkhite without mentioning Pantera the Slasher. He’s not a Monster, but his discard ability lets him act like a 5th copy of TER in the deck. Arkhite wants Monsters in the drop zone, and there’s some built-in discard synergies, so he’s a perfect fit. If we’re wanting to measure the We can’t talk about consistency without seeing what effect he has on deck-building (you could also run Abent Robust but this ain’t about him).

We’ll look at the same measurements for 1 to 4 copies of Pantera the Slasher, and one to six additional non-Monsters. It’s possible running Pantera offers some flexibility and lets us sneak in an extra tech choice. For the mulligan, we’ll keep up to one copy of Pantera, and we’ll stick with the conservative mulligan and keep all Monsters drawn.

Average Monsters Researched (w/ Pantera)
0123456
0 Pantera14.035413.895313.731913.534613.311513.061212.7741
1 Pantera14.230414.066413.874613.647813.392313.111712.7850
2 Pantera14.331914.135213.919913.663113.375913.046912.6868
3 Pantera14.348014.123113.874613.579713.259012.892112.4780
4 Pantera14.288414.037913.746313.419213.047712.634412.1608
🟩 Mode 15, 🟨 Mode 14, 🟥 Mode 13

It looks like Pantera doesn’t count toward the non-Monster count, and you can run a little more non-Monsters with the added boost in consistency.

First, take a look at the 0 column: every Pantera you add increases the consistency up until 3. The fourth copy actually drops the average. If you run a non-Monster the average is maximized at 2 instead of 3, and that pattern holds up until four non-Monsters.

If you’re willing to take the hit in consistency, you can probably run up to three non-Monsters before it becomes noticeable. That’s if you decide to run Pantera the Slasher.

Top Five Searchers

Gallant Mechanical Agility, Valtrossa&Liel Great Sickle of White Flash, Baldareid
The main top five searchers Arkhite runs.

But what about the top five searchers like Valtrossa&Liel and Baldareid? Because they can grab Monsters and potentially a set order, they should also improve the consistency of the deck. How do they stack up against Pantera the Slasher?

We’ll see how specifically Valtrossa&Liel compare: once per turn, we’ll call one from hand, and prefer to add a set order over calling a Monster. We’ll keep just one in hand during the mulligan, like Pantera the Slasher.

Average Monsters Researched (w/ Valtrossa&Liel)
01234
0 V&L14.035413.895313.731913.534613.3115
1 V&L14.060513.911913.726513.514013.2683
2 V&L14.073813.906813.707013.473813.20563
3 V&L14.063713.874313.661613.398913.0970
4 V&L14.031513.823213.570913.283312.9616
🟩 Mode 15, 🟨 Mode 13

These results might look middling, but this is because we’re only looking at number of monsters researched. Notice that, if you don’t use any other non-Monsters, the averages basically don’t change as you add copies. There’s a decrease once you include other non-Monsters, yet the variation is still minor. Valtrossa&Liel have almost no effect on the average Monsters researched.

But, that’s not the only thing you’d get from running them, is it? Rather than having a diverse number of Monsters, the Monsters you do run will appear more often. This is true for both Valtrossa&Liel and Baldareid; the deck can use a decent amount of soul because of Savoied, so having something besides Bobalmine to send to soul is extremely useful. If you run two or three copies of either, the mode stays at 15; as if you never ran them at all.

Conclusion

Based on the tables and discussions above, I think we can safely set these as limits:

Here’s an example of how we could put these ideas into practice:

Sample Arkhite
Main Deck34
Vanguard Innocent Monster in Paradise, Arkhite3
Sentinel Craggy Monster, Girgrand 4
🐲 Magnetism Monster, Magnides 4
🐲 Light Ray Monster, Rayviris3
🐲 Emanating Monster, Raselec3
🐲 Inciting Monster, Trafficon 2
🐲 Detonation Monster, Bobalmine 4
Rear-guard Gallant Mechanical Agility, Valtrossa&Liel 2
Rear-guard Pantera the Slasher 2
🟦 Torrential Energy Research 4
🟦 Freezing Wave 2
Regalis Piece Fire Regalis1
Triggers16
Star Agression Dragon4
Chain-like Cluster 4
Cardinal Draco, Enpyro3
Alter Rate Sphere Dragon1
Spiritual King of Ignition, Valnout1

Would I call this decklist optimal? Definitely not. But it does outline the limits of what you could get away with in Arkhite without breaking the deck. If I were tuning this list, I would use “up to five searchers, up to two non-Monsters” as a rule to prevent me from making overambitious tech choices.